ravenswept: (Default)
    "What is Heaven like? Imagine you're trying to solve a Rubix cube. Only the Rubix cube has an infinte amount of sides made up of thousands of millions of squares that are not squares. Each side is made up of M.C. Escher's Relativity, and each piece will only fit with their specific side. No matter how hard you try, you cannot actually touch the cube. And the cube is made of smoke."

By its definition, you are unable to define Heaven in terms that actually make up its property. It is a place of contradictions and constantly folding in on itself. Timeless, yet aged. Beautiful, but without description. Walking forever, and still never going anywhere.

When one tries to describ what Heaven is, they are limited to words and physical limits that cannot be used in a secular way. Because Heaven is what you make of it. It is what you want, because it can be anything you want.

Time does/not pass by. Upon entering, one's grasp of the concept of time leaves them, because it is no longer needed. How long they've been there could be hours or years or centuries and it would have little meaning either way. Angels who travel to earth only experience time on earth, because that is the only place it truly exists for them. When an angel is sighted multiple times, for them they may not even notice that years have gone by, or maybe even if they haven't been on earth before. They could very well be there at one point and then again twenty years early with neither being "first" for them.

Those in Heaven can become angels, but will not be reborn to the human plane should they do so. Angels can be killed (they cannot, really, "die") and they can return to being an angel or choose instead to incarnate.

    "Hell is defined by the passsage of time and senses you have; what's the point of unending torment if you don't know it's happening or how long?"

Hell is hard. Concrete. Once there you experience whatever it is that will fill your unlife for as long as you deem it. You will can lose track of time, but you know it exists there, because you know it is happening.

The kicker comes when one realizes that their time in Hell, or however one labels it, is that they bring themselves there and decide their own "punishment". Some go because they truly belong, but many send themselves because they've seen themselves to have "sinned", regardless that many strikes as defined by man are not equivicated in the afterlife. Satan is not your tormentor, mearly the landlord.

Demons are those whose time in Hell have worn against their being so long as to remake them in its image. Not that the longer your there the more monsterous you become. Not even that you even will become demonesque. But if you feel that you should or that you can or will not fight Hell's presence, then one can easily begin to absorb traits that would easily label one a demon or devil.

While a demon could gain or grow wings, they would only be extensions of their arms or feet or some appendage. Only true fallen angels will have wings in addition to arms and legs.
ravenswept: (Default)
Well, this isn't going away, so might as well ride the ride.

  • Angels aren't very white; their coloring is more reddish/gold, almost phoniex like
  • Angels have double sets of wings
  • How long you've been in Hell does not inversely corrilate to how much a demon you've become
  • Angela killed her two brothers in their sleep because she believed they were going to rape her and her sister, having already raped their mother; she was hanged
  • It wasn't until several decades later (in Hell) she found out her mother was actually the sexual abuser, who moved on to the sister once she was dead
  • There is an essence that demons can feed on, but they are not directly after one's soul
  • Being a demon does not mean you are bad; being an angel does not mean you are good
  • If a demon is killed while attempting a second chance, they become full demons in Hell; there are no third chances
  • A demon can sense when another demon is within a certain proximity; however, it is not specific
  • The more people in a small area, the harder it is to sense anything
  • A demon on the outs can return to and leave Hell willingly, its just a horrendous process to do so (and tricky, dependin on how many fellow demons you've sent back)
  • Unless from an actual holy spirit, crosses and holy water don't do shit
  • Cemetaries are the closest thing there is to neutral ground/truce, but that's not a solid rule
  • Heaven is a mass of contradictions; formless yet beautiful, timeless yet aged, shapeless yet constructed
  • Hell is ruled by the finite; it's not unending torture, but it's not a pony ride
  • You cannot control a demon, you can at best convince them to act parallel to you
  • Magic is real, but you're probably stupid to consider using it
  • Demons and angels are fully capible of reproducing with humans on earth; it just may not be a good thing
  • Angela knows what her demon tally is, but is unsure of the exact civilian crossfire count
  • If you want to willingly spend any more time in high school than you really have to, get reincarnated; until then, it's just for the job
  • ravenswept: (Here's Cookie)
    When you think about it, writers have the potential to be some of the most evil people you know. Not all are going to, of course, some genres just don't lend themselves to it. But to the ones that do, the good ones, they're the kind that got called into the principal's office because they accidentaly left a notebook in class and a teacher got nosy.

    It's part of the process of creating something that people will believe, thinking out the details. Not just for inherient world building or trival facts, but the who, why, and how of the villians/antagonists. You need to know how they'd go about doing whatever it is they do, so you have to think about how they'd go about doing it. You have to think about what they're going to do. You have to think bad.

    Right now I've got Scarred taking up time and brain-space. I need to think of the walk-through of how Ryan goes about kidnapping women so he can forcibly cut the majority of their skin as to etch graphic art onto their skin; how does he keep them there; how does he care for them afterwards; what equipment does he use and how does he keep them from ruining the work? Just how insane is he? And going through it all, was I less a decent human being (and less lazy), this would be totally do-able.

    I'm also having to figure out how to start my own criminal mafia empire from scratch when writing the Noir story (hey, remember that one?). How would I rise up, how do I keep my power, what kind of people do I employ? Where do I set up shop, when do I play my hand, when do I fold, how do I much to I tolerate disobediance? It's a very strange mindspace to have to think in terms of doing something unlawful with full intention of getting away with it.

    For most, it's not always that big a deal. Their villian is the villian, s/he does villianious things and is defeated. Their actions only need to be vaguely described as to motivate the hero. But when the antagonist is an actual person (in the fleshed out sense), you can't just glance over them. Motives and history need to be explored, however much or little, to make them who they are so the reader can feel the same pity/sympathy/revulsion as you hope to instill.

    And it doesn't always have to be a really bad thing either, it could just be a quick scheme. In Neil Gaiman's American Gods, there's an early scene where Mr. Wednesday dresses like a security officer and takes people's money that was meant for the ATM deposit box, under the guise that the machine was broken, helped along with the beginning of a snow storm. He made out with a few thousands dollars. Gaiman came up with this con uniquely for his book, having studied conmen and their ways, and came up with an original work.

    Fast forward months after the book comes out; newspapers report a man dressed as bank security waited outside in the snow with a bankbag, taking people's money that was meant for the ATM deposit, and made off with several thousand dollars. Mr. Gaiman in the search for realism had created a crime so real that it could, and was, actually recreated in real life.

    There are, I think, other instances of fictional crimes being recreated by real life people morons. I include movies in this circle as well, because at some point somebody did have to write that scene. And there are several accounts of stupid people who have repeated what they've seen in movies, and then tried to claim that it was the movie's fault.

    The whole idea that writers go through it all is just kinda strange to think about. Because then your mind starts to wonder about the kind of person who takes the time to think about such things. Is it okay to think to deeply about how to commits horrible acts, even if it's only for a story? Then you wonder if you're kind of an idiot for worrying about something that's only ficitonal.

    These are things I think about while trying to decide how one would best go about kidnapping a woman to use as a human etch-a-sketch.
    ravenswept: (Default)
    Alrighty then, let's do this.

    Characters are who we make them. On the written page, a person is as energetic, as evil, and engaging as we make them to be. If we don't do our jobs right, the character can be seen in a different way, one that's the opposite of what his or her role is supposed to be *coughEragonsociopathcough*.

    In which I ramble for a while to ultimately call Julia Roberts a psycho )

    Simple is often more complicated in terms of character design than trying to shovel more and more details on to them to create "depth". It's not depth, it's a pile of crap you have to wade through to find whoever it is at the bottom.
    ravenswept: (Default)
    Okay, I'll get to that, but first: the fucking hell?! Who the hell keeps green lighting this crap?! What's next, Huckleberry Hound? Snaggle Puss? Oh, wait, we need a summer action, let's do Wacky Races! I just... after the Scooby, and then the Chipmunks... Smurfs coming... GAAAH! My childhood is not yours for the taking!


    Whew, okay... I'm good.


    World building. Right.

    A while back on [livejournal.com profile] a_soc_k, there was discussion on what one would do to make their fantasy world unique... or was it, how to make their dragons unique? Something, anyway, one suggestion I made was making dragons, instead of solitary or special, was multiplying them. Make them very common, to the point that you worry more about the big ones than you do about them being there.

    Well, not just that. Dragons, in this world, would become the equivalent of horses, though horses would not be entirely replaced. They'd be about the same relative size, hold one to maybe two people, with fire breathing based a bit on Flight of Dragons, where they'd need to chew limestone in order to achieve flame.

    The main reason I came to this was because I had an inkling of an idea of a farmboy and his dragon, and I wanted it to not suck *coughEragoncough*. So, if dragons are an everyday animal, they aren't special. Fudging on the terms of "farmboy", his family owns a dragon stable, where they breed, raise and train dragons. He actually has a family, not some orphan peddled off to an impoverished uncle somewhere; in fact, while not rich-rich, they aren't exactly hurting economic wise. Also, if he grows up around the dragons, it makes sense that he knows how to ride, could figure out how to fight on one, and has a good handle on dragon husbandry.

    The dragons themselves are moderately intelligent. A little higher than say, a very smart dog; maybe a rung above a dolphin. They can be taught basic commands, can follow verbal ones as well, with their intelligence growing over age. Some can even learn some speech, though it wouldn't get to conversation level. At best, I figure they could say names, words, and identify things, but aren't going to be using pronouns and such. They can be long lived, the more purebred ones, so the time they have to learn can vary.

    Feral dragons are the ones of legends, the ones that breath fire indiscriminately and grow to huge sizes. These are also the kind that are more solitary, needing more room for themselves, and will defend their territory from others. You could, in theory, catch and tame one, but why is the question you'd have to ask yourself.

    The world itself has accommodated itself to their usage, with stables for dragons at most villages and towns. Messages and such can travel quicker, people can live and build further away from civilization, being able to travel further. Militarizes make use of them as scouts and are beginning to form air forces.

    I haven't decided whether or not I want magic in this world or not. If so, it most likely won't be the "flashy" magic, where spells light up and things are a big spectacle, more subdued and natural. They can have a big effect, but aren't going to be huge productions.

    There's a high fantasy story I'm letting simmer on the side, In the Wake of Kings, that I'm debating about whether or not I want this to merge together. I don't think it'd work well, because this seems more like a YA book, possible a series, where the plot is fast paced and there's a small core set of main characters. Kings is geared to be a huge undertaking, much more mature themes over all, with a lot of layers in terms of plot, characterization, and narrative. And with all that, I don't know if I want to combine that with this, seemingly, little dragon story. I see ways it could, and they do have some areas where they could overlap, but it still doesn't feel quite right. But at the same time, I don't know if I want another story to sit in the wings. I have enough of those.

    Pretty basic, what I have so far, but it's an inkling. It promises good things, and I like how it goes against a lot of what is, quote unquote, "established" for YA heroes (ie, orphan, uber-special, called to destiny) so it'd set itself apart, I hope. When I came up with this, How to Train Your Dragon hadn't come out yet, so I'm thinking I'll need to double check to make sure they aren't too similar; I don't suspect that to be the case, but it's good to know these things ahead of time.


    Also, I've come to the conclusion that I need to see Up.


    May. 14th, 2010 11:53 pm
    ravenswept: (Default)
    Cause I feel like exploring them more.

    Nearly wrote "Trans-fur-ence"; go me for holding back! Anywho, the passing of werewolf...curse, for lack of anything better, is from the traditional biting. It takes more that just a bite though, usually some drool or blood needs to seep into the wound as well. How this spreads exactly isn't known, but it does only occur during full moons, so being bitten by a werewolf at any other time won't turn you. Just hope the bite is non-fatal.

    This is painful as hell. You feel the bones slowly changing shape, growing, muscles forming to adher to a more canine form, you're pretty miserible for the next minutes. For the most part a werewolf is just a huge wolf; no anthromorphism yet. When one learns to actually control the transformation, things get a tad easier; you can speed the change to happen quickly, which is even more painful but it doesn't linger, and after decades you learn to deal with the pain by this point. You can also, once control is learned, take on the more traditional "wolf-man" form, running on two legs and needing a full body waxing. More subtle things involve changing just your eyes or nose, to gain the affects of the canine form without needing to go full wolf; the first time Red tries the nose thing, she gets the effect she wants, but doesn't realize she actually tranformed her nose to that of a dog.

    Full Moon
    The full moon is the bane of a werewolf. It's the only time a transformation is uncontrolled (though it can be sped up), and general aggressiveness is exteremly high during these times as well. Why it only happens as night is a nagging question, but the current theory is that during the day the dominant energies from the sun cancel the effects from the moon. Why then will they still transform if the night is cloudy, or not in view of the moon is just the curse fucking with you, I guess.

    New Moon
    New moons don't do shit. It doesn't reverse anything, it doesn't return the normal mindset of the one turned, it's just a phase of the moon where no light is reflected.

    As A Wolf
    As a "normal" werewolf, you're roughly the size of a Honda Valkyrie motorcycle (things be huge). You only tranform during the full moon. Not much of your personality is still there, and you run on basic instincts; sometimes underlying feelings can surface, but don't count on it. Once returned to human form, you may have what feels like a massive hangover, but given enough time to sober up, you will remember anything and everything you did as a wolf. Good luck in confession with that.

    As A Human
    After being bitten, most humans experience a massive change in personality. Aggressiveness, amorality, and apathy come to the forefront in large doses. This is especially true the closer to the full moon you are. Not common, but also not rare, is being turned and retaining your original persona. The aforementioned traits still become dominant as the full moon apporches, but at least you can feel bad about it and try to refrain from lashing out. Most become very carefree with their lives, doing what they want and living in the fast lane, being a law unto themselves because they know they'll be at the top of the pile come the next full moon. Waking up naked is always embarrassing.

    Extra Abilities
    It takes decades to even begin to try, but after being a werewolf for so long, you can start to control the tranformations. You will be defeated time and time again, but eventually one can learn to change forms even when it's not a full moon, and even beyond that only change the part of your body that you specifically want, be it nose for better smelling, eyes for different vision, or muscles for running. There is no inate way to tell a werewolf apart from a crowd, or how close you are to someone who is one, so you can only going on what you know the basic traits in personality to be, as well as knowing what kind of timeline you need.

    Science Says "Wha?"
    Werewolves are near immortal. They can die, quite easily, but unless they are specifically killed, they can live for some time. The best guess is that during the transformation, the generation and regeneration of cells from human to wolf to human somehow "recharges" them, or is like shedding the old skin for the refreshed underneigh. How the body generates the energy and mass to grow the muscle and fur is still a mind screw, though after transforming you will experience a massive hunger. Assuming you didn't eat as a wolf, in which case just hope it wasn't a biped. The specifics of the personality change are unknown as well, because why would that change just by being bitten?

    Bullets, of any kind, will kill a werewolf; they will not, however, change back into human form after death, that's just stupid. Silver as well won't do jack; gold, however, is a bitch, and most werewolves find they are now allergic to the metal after being turned. Huh... There are no symbols or signs that can ward off a werewolf, but I don't think there ever were.

    There's probably a lot more I'm forgetting, but these seem like they're the broad strokes. I keep feeling like I need them do more, or be able to do more, but then I remember they're goddamn werewolves and what else do I need from them? Memory and identity come in to play as well, as human memory can only go back so far, and Red wonders if she is anything like what she was back before being turned.

    I also don't know how, or if, I will work in the Little Red Riding Hood tale itself into the narrative. It seems like something that would be mentioned in most stories, but if mine is a re-telling of the original fairy tale itself why would it be self referrenced? Eh, then again, this is centuries later, those Grimm plagiarists might've been able to come out with a decent story in that time. Not that Red's gonna see a dime. Fucking writers.


    ravenswept: (Default)

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