Aug. 9th, 2010

ravenswept: (Default)
I've never tried to hide it, I love animation. Movies, TV shows, shorts on the internet, traditional, CGI, stop-motion, anime, love 'em all. While not big, my DVD collection is probably at least half animated features, and smaller portion is animated TV shows.

I don't know why, exactly, but something about them seems more "real" to me in some ways. I love how there are no constrants in terms of what can be done, except by the skill of the or limitations of the animator. While it's always nice to see great special effects in live action films, too often they're held back by their budget in what they can do. Other times, when the film could easily go so much further, it holds itself back for practical or budget reasons. Animation, however, can defy reality ten times over and give us stories and images that might've only been seen in our heads. And style; there are no doubt styles in live action, due to lighting, staging, angles, so on and such. But animation wraps that again and again in it's presentation.

I will now proceed to ramble and get pretty wordy )

Good god, I've become the old man on the porch who starts everything he says with "Back in my day..." But it's true, you little bastards! My cartoons were better! Nyah!
ravenswept: (Default)
9. How do you get ideas for your characters? Describe the process of creating them.

If I knew that I'd be able to stop the flow of them. I have so many characters, a lot of them not doing anything right now, that sometimes I wonder why I don't just chuck a portion to focus on the ones actually accomplishing things. And then that gives me an idea for another character, and it all becomes a vicious cycle of creativity.

Ideas can come from any number of places. When I wrote what would become the beginning of a mafia noir story, I had been surfing TV Tropes. Others have come about by just thinking "Well, what kind of person would do this?"

A lot of times it's just me thinking up interesting characters, because I think they're interesting, and giving them form and function; well, maybe not function, because I created them without having anything for them to do (yet). So they just sit in notebooks and flash drives, waiting to be plucked and put to use.

The creation process varies from character to character, depending on how much I really know about them. Some I have a grasp of fairly quickly, and figuring out a history to work from doesn't take long. Others are difficult, and while I could write in their voice, I don't have a real sense of who they are, which isn't going to get me far.

One thing I do like to do is write up profile documents that go into detail about them; looks, personality, favorite quotes, measurements, colors, family, history, known knowns, unknown knowns, it can go on for pages. And even then, sometimes that process takes on a life of its own, and I'll create faux documents that might be seen in their lives, like pyschiactric reports, classifed articles, sometimes even pictures when I feel really daring.

Sometimes it helps, other times it's just a waste of minutes until I think of something I can actually use. But how much I know about the character doesn't always dictate how well I can write them.

Profile

ravenswept: (Default)
ravenswept

January 2013

S M T W T F S
   12345
6789101112
13141516 171819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 17th, 2025 04:37 am
Powered by Dreamwidth Studios